Click on the links below to learn about each topic in the KS2 Computing.
|1. COMPUTER PROGRAMMING||1. Decomposition||2. Pattern||3. Abstraction||4. Algorithms|
|5. Logic||6. Variables||7. Sequence||8. Selection|
|9. Repetition||10. Debugging|
|2 COMPUTING THEORY||1. History of Computing||2. Inputs & Outputs||3. Control||4. Inside a computer|
|5. Computer networks||6. The Internet||7. Number Systems||8. Boolean logic|
|3. DIGITAL LITERACY||1. E-Safety||2. Viruses & Malware||3. Communicating Online||4. Digital Footprints|
|5. Using Search Engines||6. QR Codes|
|4. INFORMATION TECHNOLOGY||1. Digital Video & Audio||2. Digital Images||3. Website Design||4. App Design|
|5. Spreadsheets & Charts||6. Databases|
National Curriculum :-
Pupils should learn to:-
1. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
2. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
3. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
4. Understand computer networks including the internet; how they can provide multiple services, such as the world-wide web; and the opportunities they offer for communication and collaboration
5. Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
6. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
7. Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.